@Screwtapello it’s a completely reworked mechanism. Instead of applying a behaviour to a lemmings, it’s set to a location. The game being within an 8x14 grid. If a location has “stairs” then the first lemming there is the builder. Likewise blocker. Floater remains an active modifier so every lemming that falls to the umbrella becomes a floater. It’s very touchscreen friendly but for the official levels gets very repetitive.
I’ve made some great levels but I can’t get to them atm because of a bug in the all. So here’s the one I’m currently working on. It’s rated 5star difficult and “ultra” in terms of energy to spend
@nemothorx That does indeed look terrifying! I guess it also doesn't have the hand-crafted pixel-art levels of the original either?
As long as it's fun, I suppose. :)