might try to make a voxel raycaster, it doesn't seem that complex
chjara
might try to make a voxel raycaster, it doesn't seem that complex
3 comments
chjara
and it's fun
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29 Jun 2022 at 15:29 | Open on disqordia.space
chjara
like realistically if you store the environment as a sparse voxel octree and use some Fancy Math to have dynamic step size in the raycasting it should be fairly fast
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