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chjara
might try to make a voxel raycaster, it doesn't seem that complex
3 comments
chjara
like realistically if you store the environment as a sparse voxel octree and use some Fancy Math to have dynamic step size in the raycasting it should be fairly fast
luci

@chjara running your raycaster on the custom gpu architecture attached to your cpu architecture running your own os compiled with your own compiler in your own language

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