15 comments
@nikitonsky my kingdom for a big pause button dead center I can tap without the ui showing @nikitonsky Is this for the fullscreen? What did you try to solve? I see that the progressbar got needlessly shorter (the people are using it for navigation!) and the buttons got much harder to press, Fitt's law and everything — they were on the bottom of screen easily targeted by mouse and now you'd need to hunt their hitboxes. I think moving panels away from the sides of the screen is not a good idea, even figma reversed that. @nikitonsky The "next video right arrow" should be on the right side of the screen. "play" should be on the center of the bar, bigger than the other actionable elements. The sound menu should always be open. There should be a button to "skip the ads as soon as possible". @nikitonsky Away from the edge, it’s in the way of the video. I suppose Fitts’s Law doesn’t count for much when the corner button does the same thing as clicking the video itself. The translucent background makes better contrast than the gradient did. The red portion of the scrubber draws the eye away from content. @nikitonsky it's easier to hit button whose click area spans to the edge of the screen. Especially important in the case of "play" and "fullscreen" buttons |
@nikitonsky It might provide better ergonomics for super wide screens. Is it responsive, full-width on smaller screens?