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Lickability

These micro-adjustments are part of what makes great design. And they require an understanding of how our brains perceive visual information. It’s not something you can automate, write a test for, or cram into a design system.

Design systems are conceptually against a token like `PlayButtonIconOffset` or `AvatarTopLeftScaleMultiplier` or `OnboardingCompleteCheckmarkDrawAnimationSpringDamping`.

Sometimes you just need to go off-roading.

5 comments
Lickability replied to Lickability

The tools will always change. The medium will always change. But these foundations are constants.

Your Figma skills probably won’t be relevant in 20 years, just as your Dreamweaver skills probably aren’t paying off in spades right now. But knowing when to break from the grid and nudge things around is a forever skill.

Evan B🥥ehs replied to Lickability

@lickability This doesn't explain the theory of why the flashlight looks good when off center in this almost perfectly symmetrical layout. Is it because of the sun icon on the right?

Bradley Schaefer replied to Evan

@eb @lickability yeah, I’m not sure it strikes me as scientific or mathematical that “a designer somewhere at Apple, meticulously moving circles around on a canvas, nudging them pixel by pixel until they strike the right visual balance“

So, that’s just like… some designer’s opinion, then.

I do think there is something to this idea of “things can look better when not pursuing exact symmetry”, but it’s not super objective what the “right” design is. Or there are multiple answers for diff people

Cyril Zakka, MD replied to Lickability

@lickability love these breakdowns. Please keep them coming!

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