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Dr. Quadragon ❌

Thor, Theo and Primagen are scabs.

I love their other content, but as far as Stop Killing Games campaign goes, if they look like a scab, walk like a scab, and quack like a scab - they are a fucking scab.

5 comments
Dr. Quadragon ❌

In before:

But creative freedom..: Your creative freedom doesn't trump my freedom to keep what I paid for. Once money starts changing hands, you are on the hook for it. Both parties should be kept accountable for that, not just consumers.

But modern gamedev relies on..: Modern gamedev is shit. Yes, you've heard me correct: Modern Game Development Is Shit. The game industry has completely lost its ways. The "live service" model has never been sustainable in the first place. If this industry lives and dies by this awful, fraudulent, book-burning model, I see it dying as great news. It doesn't, though, because, like with any art, there are always people who would make a game, come Hell or high water. So there will be games.

But the community is unreliable..: Will the gaming community be able to preserve *every* game in existence? No, probably not. However: 1) GaaS has 100% mortality rate, so any% of saved games is good and 2) it's up to the people to decide what gets preserved or not.

In before:

But creative freedom..: Your creative freedom doesn't trump my freedom to keep what I paid for. Once money starts changing hands, you are on the hook for it. Both parties should be kept accountable for that, not just consumers.

But modern gamedev relies on..: Modern gamedev is shit. Yes, you've heard me correct: Modern Game Development Is Shit. The game industry has completely lost its ways. The "live service" model has never been sustainable in the first place. If this industry lives...

Dr. Quadragon ❌

Game preservation is killing the game publishing industry profits.

We left the server binary in, so you can help.

Dr. Quadragon ❌

But government is stupid and they'll fuck it up: You guys have been fucking it all up for decades, and appealing to your conscience doesn't work, because it's not in your interest - so you got rid of it. We know that governments are stupid. We know, they'll fuck up. *Somebody* has to put a limit on how much you screw the gamers out of their money AND their games, though. And, trust me, you WANT this to be the government, because all the prior data suggests that you aren't going to suddenly stop doing it by yourselves, and the alternative would be direct action - read torches and pitchforks (or, leaks and hacks - for the modern era). That's, supposedly, why we have the government in the first place - so it doesn't come to that, when interests clash. Truth be told, we don't want to be doing ANY of this. The government is our second-to-last resort, and you brought it on yourselves.

But government is stupid and they'll fuck it up: You guys have been fucking it all up for decades, and appealing to your conscience doesn't work, because it's not in your interest - so you got rid of it. We know that governments are stupid. We know, they'll fuck up. *Somebody* has to put a limit on how much you screw the gamers out of their money AND their games, though. And, trust me, you WANT this to be the government, because all the prior data suggests that you aren't going to suddenly stop doing...

Dr. Quadragon ❌

But games require huge server infrastructures to run: Only applicable if it's a massively online multiplayer game. If your game requires thousands of people to be connected to the same game world at the same time - then your argument does hold water. If your games only requires a handful of people to play, it's not hard to host a server. People are not stupid or computer-illiterate. There are games older than I am that are still enjoyed all over the world - because people host servers all by themselves. Don't give us this patronizing crap.

Then there's also single-player games. Those require no server infrastructure AT ALL. So shut fuck up.

And, by the way, theoretically, you can make a federated game server. It's a huge undertaking, but it potentially can make your MMO game immortal. Not that you're interested.

But games require huge server infrastructures to run: Only applicable if it's a massively online multiplayer game. If your game requires thousands of people to be connected to the same game world at the same time - then your argument does hold water. If your games only requires a handful of people to play, it's not hard to host a server. People are not stupid or computer-illiterate. There are games older than I am that are still enjoyed all over the world - because people host servers all by themselves....

Dr. Quadragon ❌

But security and cheaters: If your security relies on obscurity, guess what: it's bad security. If releasing your protocol documentation means that the security of the game will be compromised, guess what - your protocol sucks and it is vulnerable, whether you release the docs or not. At the end of support you aren't going to fix it. Maybe we can then. Trust me: community effort weeds cheaters out very efficiently where it matters.

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