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stux⚡

I'm working on #AI!

AI for NPCs :flan_laugh: Not the kind that needs a massive data set to learn from but plain old hard work, a lot :blobcatcode:

No room for crypto/AI bs in my game 💪

NPC will respond to:

- Sight
- Sound
- Damage

There will be passive & active AI NPCs that are subclassed as

- Melee
- Ranged
- Combo
- Bosses(takes some more work)

And after that it's time for the questing system

4 comments
stux⚡

This is my super simple behavior tree for main class so far

Just a simple set of instructions with decistion based on conditions etc and tasks

Screenshot from basic AI behvior tree in UE
That_Damn_Frank

@stux

If I was Rich, I'd pay Real Money if a hit from the Unicorn Head Club turned the daemon into a little girl playing with a Barbie Dream House...

stux⚡

@That_Damn_Frank :blobcatgiggle: hmm maybe i could do something like that!

At least for a few seconds

one28ozcan

@stux what’s the difference between ai and extended programming doing those things?

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