I'm working on #AI!
AI for NPCs :flan_laugh: Not the kind that needs a massive data set to learn from but plain old hard work, a lot :blobcatcode:
No room for crypto/AI bs in my game 💪
NPC will respond to:
- Sight
- Sound
- Damage
There will be passive & active AI NPCs that are subclassed as
- Melee
- Ranged
- Combo
- Bosses(takes some more work)
And after that it's time for the questing system
This is my super simple behavior tree for main class so far
Just a simple set of instructions with decistion based on conditions etc and tasks