@mcourcel i dunno it lost it's appeal when I can't DO anything except wait and die.
zork was better, he should have given the money to Infocom
Top-level
11 comments
@dannotdaniel @mcourcel HHGTTG was an Infocom game, with Adams working with Steve Meretzky (who also did Planetfall). If you want really frustrating, try Adams's Bureaucracy, which is explicitly built around being frustrating. Apparently he liked (designing) frustrating games. Anyway, maybe now I can figure out what to do with the pocket lint, never could get past that. @dan131riley @dannotdaniel Oh jeez! I know. That was ridiculous! Did yuo hear the radio interview about the making of HHGT? It's on internet archives, complete with really corny commercials. I posed it earlier today, but it's kind of cool to hear those characters talking about the game. OK I get it, I guess. In the spirit of the thing. The joke is on the player. I am fine with 10 points. I would have liked to get to 42, but I am fine with 10 points. I stood up. I died. I tried going anywhere else, I died. I waited, I died. I examined and tried to interact with everything the game described, including giving every object or throwing every object at everything else int he game, and I died. I even gave away my towel. An obvious no-no. It was used to clean the mud off of some boots and then I died. hearty har har, developers. @dannotdaniel @dan131riley You have to wait until the dude behind the boldozer tells you to leave and he'll take your place. @mcourcel @dan131riley I could not make that happen. I would just die after like 50 something moves @dannotdaniel @mcourcel @dan131riley It takes two moves to progress from lying in the mud after the dozer stops. When Ford arrives and offers you the towel, don't take it. Instead say: Ford, what about my home Then wait once. Prosser and Ford talk, Prosser agrees to take your place, and you can get up and follow Ford to the pub. (Slightly spoilery hint: If you persevere with it, buy the sandwich at the pub and feed it to the little dog when you leave. Otherwise you can't win. Seriously.) @dan131riley @dannotdaniel @mcourcel "which is explicitly built around being frustrating." IIRC, this happened after DNA moved, and the dealings with his bank drove him to codify the experience.... |
@dannotdaniel Did you try either Planetfall or Stationfall? Those were pretty cool.