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40 comments
Zelda 👑

@lashman I now fully understand why the first game is just "13% tax bad"

OtherRyn

@lashman
For anyone needing alt-text for the rest of the image:
Welcome back to the second dev diary detailing the changes coming in the next patch. If you missed it, check out the first part here. Today we are covering a few important changes not directly related to the economy and we’ll go over what you can expect when loading up your existing cities.

Highlighted Section begins:

Let’s start with Rent
. Most likely you have run into complaints of “High Rent” in the game, so let’s talk about it. To complement the Land Value changes in patch 1.1.0f1 in March, we have tweaked how Rent works. First of all, we removed the virtual landlord so a building’s upkeep is now paid equally by all renters. Second, we changed the way rent is calculated. For those interested, the calculation looks like this:

Highlighted section ends.

Rent = (LandValue + (ZoneType * Building Level)) * LotSize * SpaceMultiplier

Continued in reply.

@lashman
For anyone needing alt-text for the rest of the image:
Welcome back to the second dev diary detailing the changes coming in the next patch. If you missed it, check out the first part here. Today we are covering a few important changes not directly related to the economy and we’ll go over what you can expect when loading up your existing cities.

OtherRyn

@lashman

Rest of the image text, continued:
This of course affects the “High Rent” notifications you may have encountered, but we’ve tweaked those directly as well, so they are now based on the household’s income. That means that even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption. Only when their income is too low to be able to pay rent will they complain about “High Rent” and look for cheaper housing or move out of the city.

Besides rent, households and companies need to pay for the building’s upkeep, which in turn affects the level of the building
. When they pay the full upkeep fee, the building condition increases by a constant amount until the building levels up and the tenants start paying towards the next level. Similarly, if they cannot pay it, the building condition decreases by the same amount until it’s in such poor condition it collapses.

Continued in reply.

@lashman

Rest of the image text, continued:
This of course affects the “High Rent” notifications you may have encountered, but we’ve tweaked those directly as well, so they are now based on the household’s income. That means that even if they currently don’t have enough money in their balance to pay rent, they won’t complain and will instead spend less money on resource consumption. Only when their income is too low to be able to pay rent will they complain about “High Rent” and look for cheaper...

OtherRyn

@lashman BUILDING UPGRADES UNLEASHED

From zoned buildings automatically leveling up to the City Service building upgrades you choose and place manually. While this update doesn’t directly relate to the Economy 2.0, it shares the same patch and deserves a little spotlight. Gone are the days when you had to bulldoze the entire building to remove, or just move, an upgrade. Now, all upgrades can be removed by selecting the building, finding the upgrade in the Selected Info Panel, and clicking the bin icon.

Image text ends.

@lashman BUILDING UPGRADES UNLEASHED

From zoned buildings automatically leveling up to the City Service building upgrades you choose and place manually. While this update doesn’t directly relate to the Economy 2.0, it shares the same patch and deserves a little spotlight. Gone are the days when you had to bulldoze the entire building to remove, or just move, an upgrade. Now, all upgrades can be removed by selecting the building, finding the upgrade in the Selected Info Panel, and clicking the bin icon.

Bee O'Problem

@lashman all apartments are now co-ops/competently run condo associations

Alyssa Voronin

@lashman Wish the real-world devs would remove landlords and turn apartments into resident-owned co-ops.

x_cyanide_x

@lashman now if only this was real life 😭😭😭

Sin Vega

@lashman patching in a special building all the landlords can live in together, it generates a small amount of electricity

lashman

@sinvega hahahaha, yes! someone has to make it into a mod, lol

Hadriscus

@lashman absolutely fantastic accidental demonstration

Hadriscus

@lashman they don't seem to lean into it so much though. I don't know their inclinations but if it were me I'd defo say something snarky

Datum

@lashman lol. This is why city builders bug me lately- we could be making beautiful cities but we're stuck in this paradoxical imagination of wanting our dumb systems to work. See also traffic and parking simulations. Maybe this should illustrate that roads/cars aren't the best way to connect your city's places eh? But I'm on a tangent from the post about simcity and parking lots

Boyd Stephen Smith Jr.

@lashman In cities skylines 2, we all live in co-op housing.

Elon Muksis

@lashman Same, but instead of over 2 MB PNG, as 0,11 MB WEBP.

dogzilla

@lashman @tomwwolf You got rid of landlords, but now you have co-op boards. Not sure you’re better off.

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