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Tim Ward ⭐πŸ‡ͺπŸ‡ΊπŸ”Ά #FBPE

@ploum Once Upon A Time, in the days before agile, when people did things like "design" and "project management", our typical project spent about 10% of its time on coding.

Which would occasionally get our customers really quite nervous when they could see that we were nearly half way through the timescale but hadn't written any code yet.

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Tim Ward ⭐πŸ‡ͺπŸ‡ΊπŸ”Ά #FBPE

@ploum Mostly we didn't find debugging hard, of course, because by the time we'd run the project what used to be regarded as "properly" there were few to no bugs.

But I do remember one.

The system had to drive a bank of modems. Modems and phone lines cost money. So our internal testing wasn't at the full scale of the production system.

We weren't stupid enough to test with only a single modem, so we used a bank of, I think, four.

And the system then failed when tried out on the production hardware which had, I think, sixteen modems.

Because ...

... somewhere along the line the way that you addressed a modem involved sending its number as a string of ASCII digits, and we only tested addresses 0..3, and when we got to modem no. 10, with a two digit address, it didn't work.

@ploum Mostly we didn't find debugging hard, of course, because by the time we'd run the project what used to be regarded as "properly" there were few to no bugs.

But I do remember one.

The system had to drive a bank of modems. Modems and phone lines cost money. So our internal testing wasn't at the full scale of the production system.

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