Please note that Honeykrisp is still under heavy development and not ready for end users yet, nor are we shipping it at this time.
It is conformant, and that is a major milestone and demonstrates what is possible (and, importantly, what is possible when you write a native Vulkan driver instead of relying on less-than-ideal vendor Metal drivers on macOS as a base), but there is still plenty of improvement and optimization and feature work to be done before we can recommend using this for games. Please use wined3d and the OpenGL driver for the time being. Once we consider it ready for production workloads, we will ship it in our packages.