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Aaron A. Reed

#FlashbackFriday: My #InteractiveFiction "Whom the Telling Changed" (2005) retold the epic of Gilgamesh as a living story told around an ancient fire, with those in the crowd each hoping to sway the telling to their own purposes. Debuted the highlighted keywords system that later appeared in Blue Lacuna, and features a maybe-confusing but still cool idea in the early moves where you define your character via disambiguation messages. buff.ly/3yyQz4r

1 comment
Victor Gijsbers

@aaronareed This game was definitely among the stuff that gave me the confidence to make The Baron! Loved it.

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