@jimmac @TheEvilSkeleton @matzipan I agree; 60 frames as just images is too much and not something we want. But if we're not avoiding JS then we can probably just use WebGL, load one small 3D model, and then animate it at whatever FPS needed. 🤷♂️ Anyway just an idea how to keep this design if you want it. I'm no web developer
@AdrianVovk @jimmac @TheEvilSkeleton I sure Jakub thought about this as well. My initial reply was more an overkill joke.
I like the current design as well.