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Raph Levien

A major project I've been working on for many months is rendering vector graphics strokes on GPU. @armansito and I recently wrote a paper on our techniques, and it's now available on arXiv (and also submitted to a relevant conference): arxiv.org/abs/2405.00127

There's accompanying code and some more resources in the repo: github.com/linebender/gpu-stro. And of course there's the implementation in Vello.

I'm very proud of this work. Fingers crossed the paper gets accepted.

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