@alfredbaudisch @sos elixir must be designed to make you do this. this one constantly writes really long variable names
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@alfredbaudisch @sos elixir must be designed to make you do this. this one constantly writes really long variable names 1 comment
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@ark_lamp_umbrella @sos It's unrelated to the language, it's personal preference. General Elixir code bases are not like that, they are actually very concise.
I do that in all languages, last year I did a lot of C# and also have VERY long function names. Likewise with GDScript (Godot). Two open-source examples from me: https://github.com/alfredbaudisch/GodotDynamicInventorySystem/blob/master/Scripts/Data/Entities/EntityPlayer.gd#L36 and https://github.com/alfredbaudisch/GodotDynamicInventorySystem/blob/master/Scripts/GameState.gd#L69 (well, even the repository name is long in this case).
Or like sos's MS DOS example, that's in C.
@ark_lamp_umbrella @sos It's unrelated to the language, it's personal preference. General Elixir code bases are not like that, they are actually very concise.
I do that in all languages, last year I did a lot of C# and also have VERY long function names. Likewise with GDScript (Godot). Two open-source examples from me: https://github.com/alfredbaudisch/GodotDynamicInventorySystem/blob/master/Scripts/Data/Entities/EntityPlayer.gd#L36 and https://github.com/alfredbaudisch/Godo...