@pluralistic I’d even say dialog for video game NPCs is an unsuitable task for LLMs.
As a writer, you know how important it is to say exactly what needs to be said to move the story—in advancing the setting, characters, or narrative.
An LLM just cranking out “kind of fits” dialog really doesn’t do any of that, and if anything, makes it harder to deal with knowing if you caused a state change you were supposed to or learned something you needed to know.
@thedansimonson might be good for barks and/or tertiary and bystander NPCs