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Devine Lu Linvega

@capital it's the famicom format, one of the advantage for 2-bit is that you can draw the layers independently when needed.
nesdev.org/wiki/PPU_pattern_ta

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Capital

@neauoire I assumed there was some relationship with your past work in the Famicom. However, I don't quite understand the layering advantage? Is it faster to do since the bits for each channel are separated?

(I don't have much historic context for .chr formats and the Famicom)

Devine Lu Linvega

@capital For example in Oquonie, I have the outline and fill for player assets as chr tiles, if I want to make the fill color of the character blink, I can draw only the second half of the chr tile for just repainting the fill, or both at once.

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