@danluu
Thank you. It appears that Chrome was used across platforms for these tests, but 'Chrome' is not the same across platforms.
As I understand it, Chrome on IOS is running on Webkit. Chrome on MacOS is running on Blink. Chrome on an android device is running on Blink, but might be Chromium on an unlicensed device.
Obviously it would complicate testing, but Firefox runs the Gecko engine, are the results similar?
1/2
@danluu
I don't disagree with the premise, but all that HTML and JavaScript has to be interpreted, so indeed is CPU and RAM bound; how efficient the rendering engine is at that will affect the results, so the engine matters.
2/2