Also speaking of Linux gaming and cheaters.

Please don't eat the propaganda anti-cheat developers are talking about with regards to kernel-level anticheat and/or linux support.

Most self respecting anti-cheat developers know that it's not where the anti-cheat is, but how actively it's updated. Supporting Linux does increase the surface area of potential cheats, but so does macOS and you literally can't have a kernel level anti-cheat on Mac without support from Apple. Good luck with that.

Enabling Proton support for Linux on games that have EAC or BattlEye is nowadays checking a checkbox (actually sending an email, and shipping a library.) It's not a lot of work for these developers. Don't believe them that it would be an extreme task to implement it.

This is the Denuvo conversation all over again. "Denuvo doesn't reduce performance and isn't bloatware!" yet there's a lot of evidence of Denuvo introducing frame pacing issues and whenever a game
removes denuvo the .exe size is reduced by 200-300 MiB. You can't tell me that 300 MB of machine code isn't bloatware and has zero performance impacts.