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Raph Levien

My RustLab 2023 talk video is now posted: youtu.be/mmW_RbTyj8c. I give an overview of Vello, the high performance GPU 2D graphics renderer I've been working on.

The slides are here: docs.google.com/presentation/d. They contain lots of links to other resources.

5 comments
Jonathan Moore

@raph it was a great talk.I am really excited about all the progress!

Jeff Palmer

@raph Really great talk. Very interesting seeing the development in the WGPU world. Thanks for sharing! 🙏

forresto

@raph Do boolean path ops fit in the linebender universe? We use skia's "canvas kit" wasm library for our CAD web app.

Raph Levien

@forresto Yes indeed. I have a bunch of ideas how to do it robustly, and would love to get to it before long. Unfortunately I can't many any guarantees when, as we're juggling a lot of stuff. I'm open to collaboration!

forresto

@raph for us, that's a bigger bottleneck than getting the graphics to the screen. Though some day I'd love for us to get our renderer Vello-smooth.

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