I really enjoyed the Vulkanised conference last week. All the presentations are now online: https://vulkan.org/events/vulkanised-2024
I also wrote up my impressions in a Zulip thread: https://xi.zulipchat.com/#narrow/stream/197075-gpu/topic/Vulkanised.20recap
A major reason to attend was to meet people; there were quite a few I've interacted with online but never met in person. And there are a few people I had intended to talk to but missed. Hopefully I'll get another opportunity before long, especially RustNL where I'll be speaking.
@raph my main takeaway is that we really need to collectively put a lot more effort into shader languages.