I was curious about how the new vulkan-based GSK renderer that shipped with gnome 46 worked so I took a peek using renderdoc. Here is a breakdown animation of each draw call (highlighted with the wireframe overlay):
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Open on mastodon.gamedev.place Nicolas SilvaPersonal infoAbout:
Gfx dev @ mozilla / opensource geek / a little too obsessed about vector graphics on the GPU.
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I was curious about how the new vulkan-based GSK renderer that shipped with gnome 46 worked so I took a peek using renderdoc. Here is a breakdown animation of each draw call (highlighted with the wireframe overlay): |