So I finally implemented a bytepusher (with no audio) because I wanted to:
1. play a little bit more with #guile 2. see how fast is #guile for games
Comparing with a roughly equivalent code done in C, this is consuming much more CPU power... Now I wonder if it's something I did and if there's anything I could improve.
Any ideas on what should I optimize? I want this to be as lightweight as possible, just as a learning exercise.
So I finally implemented a bytepusher (with no audio) because I wanted to:
1. play a little bit more with #guile 2. see how fast is #guile for games
Comparing with a roughly equivalent code done in C, this is consuming much more CPU power... Now I wonder if it's something I did and if there's anything I could improve.
@jeko do you have any idea on how can I make this faster? I think the `get-pixels` function might be the bottleneck, but still need to make sure... Do you know if guile has a profiler?
Let's create some discussion here. People that criticize SystemD has actually any argument against it? In contrast, does people who defend it have any?
@Gargron People from spanish community told me the fascist party called VOX have been banned from twitter, that might carry a new migration. And I'm not sure if the people that might come after that will be welcome here.
Could you and the moderators please keep an eye on that?
so th g() function writes a byte to the text section of the ELF. Good.