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shp :blobshp:
@a1ba maybe I'm too negative but the quake remaster only lessened my interest in quake and modding it
3 comments
a1batross
@shpuld why though? It doesn't look like anything really changed.

My only problem is that the remaster port is proprietary because it's Bethesda, and they own everything anyway.
eukara
@a1ba @shpuld It's not compatible with a lot of historically significant mods unfortunately. Try playing something iconic like Quake Rally with it - you can't. I was always afraid it'd turn into a Skyrim Special Edition scenario where people would abandon the original and us veterans will be mostly talking amongst ourselves til the end of time.

Due to the way Quake II's gameAPI works the new remaster will be much more difficult to support and who knows what changes they'll do this time. I try to be positive about these efforts as ways to get console gamers to experience the titles, but that doesn't mean they are without criticism.

I'd always hoped they would involve the community more as that's why people are still remembering and playing these games to this day.

They did use FTEQCC when building the Q1 rerelease, but they never reached out to any of us until the game had shipped and it was mostly to get assistance in making Arcane Dimensions work. So more of our work benefiting their proprietary thing.

I did also reach out to one of the programmers, asking them which specifications they looked at when they implemented various community invented formats, and I did not receive a reply when they were answering everyone elses.

Unless I forgot something, that's all I am prepared to say at this time.
@a1ba @shpuld It's not compatible with a lot of historically significant mods unfortunately. Try playing something iconic like Quake Rally with it - you can't. I was always afraid it'd turn into a Skyrim Special Edition scenario where people would abandon the original and us veterans will be mostly talking amongst ourselves til the end of time.
a1batross
@eukara @shpuld it would be nice if community just forgets about this port.

I would only rip better animations from it and that's all
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