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5 comments
a1batross
@eukara huh. I really missed that menu somehow. Actually, I haven't built FreeHL for myself for a while. Should try it again later.
Good job man
eukara
@a1ba there's some major changes coming to how releases are distributed, so some things are kinda jank still. in theory all you'll need soon is an FTEQW binary - plop it into a valid HL WON install and it'll figure itself out and automatically recommend FreeHL from its builtin menu/package manager. We're not quite there yet, but soon(tm)
a1batross replied to eukara
@eukara is the engine hardcoded to suggest downloading FreeHL?
eukara replied to a1batross
@a1ba More or less, it will (when it either detects a HL install in its path, or via -halflife launch args) automatically recommend the FreeHL package via the frag-net.com package provider.

Under UNIX, that means you only need to have the HL data files statically placed under usr/share/games/halflife and FTEQW installed for everything to work and for it to be continuously updated. That is not released/ready yet but I'm getting close to flicking the switch.

A copy of my public key is also baked into the engine so no impersonation can happen at a DNS level either. Spike took great care when designing the package management system in FTEQW. It also wouldn't execute unsigned/verified progs menu-logic either.
So there's a lot of work that goes into making sure everything is air-tight in terms of security.
@a1ba More or less, it will (when it either detects a HL install in its path, or via -halflife launch args) automatically recommend the FreeHL package via the frag-net.com package provider.

Under UNIX, that means you only need to have the HL data files statically placed under usr/share/games/halflife and FTEQW installed for everything to work and for it to be continuously updated. That is not released/ready...
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