Email or username:

Password:

Forgot your password?
Top-level
DC Bradshaw :mtg_blue:

@tabiwritesstuff @dragoncrown That’s the worry with instances. I think *touch wood* dice.camp is generally frequented by decent people and admin are also decent so they’d call anyone who crossed lines.

Unfortunately there seem to be instances that are not considered as safe, which just sucks.

5 comments
Dragoncrown Games

@dcbradshaw @tabiwritesstuff My thoughts exactly and part of what spurred this little experiment.

CMB

@dcbradshaw @tabiwritesstuff @dragoncrown isn't that the benefit of instances though? The more an instance is considered unsafe the easier a target it is for instance-level blocking.

Dragoncrown Games

@cmbarba @dcbradshaw @tabiwritesstuff Quite true.

And that requires active and responsive moderators. An interesting thing this little experiment has confirmed is that server rules do a LOT of heavy lifting.

Simply advertising what the code of conduct can preempt moderation from being needed in the first place due to an implied social contract.

Paul Moore

@dragoncrown @cmbarba @dcbradshaw @tabiwritesstuff Yeah, and because instances are generally smaller than an entire social network (so far), the codes of conduct are easier to enforce within the confines of the instance.

It feels like it's kind of somewhere between Reddit and Discord, where things are still generally open and available, but the option is there to cordon off the individuals who are just trying to ruin other people's days.

Paul Moore

@dcbradshaw @tabiwritesstuff @dragoncrown Agreed, but I do think that it's still a better situation than Twitter, where it felt like you had to basically beg the gods on high to get bad actors out of your face.

Go Up