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Dan Luu

A version of Missile Command for the Commodore 64 where the bottom of your screen is the game state in memory and missiles cause memory corruption, which eventually causes you to lose: csdb.dk/release/?id=135463.

In the video below, a missile broke my controls and caused my cursor to move down and to the left so I couldn't stop other missiles.

8 comments
Steven Hugg

@danluu this would also be a good idea for the Bally Astrocade, on which most of the RAM is taken up by the frame buffer. You have to set a register to blank out the bottom of the screen, otherwise you'll see your variables peeking through.

ianh

@danluu hey, this is my work! really cool to see it shared around!

xek (👻🏴‍☠️👻)

@ianh @danluu This is such a great idea, thanks for putting it together and sharing it with us!

ianh

@xek @danluu it was originally made for the ludum dare 31 game jam, where the prompt was “entire game on one screen” (hence everything being displayed on the screen and subject to the missiles and explosions)

Dan Cassidy 🦌

@ianh @danluu I wish it had occurred to me to do this on purpose, I've done it by mistake enough times

nycki

@danluu oh thats so meta, i love it.

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