@gamingonlinux more devs need to learn the lesson MMORPG devs learned decades ago, which is "never trust the client", even with kernel level anti-cheat people will find ways to cheat (be that with expensive pcie debugging cards that can dma system memory, or with obs stream to an external system that manipulates usb device stream to create an aimbot). And for various reasons kernel level anti-cheat will be nearly impossible on linux. In shorts dev should have moved away from 90s net code, yes that will be hard for twitchy shooters, but will fully eliminate the rat race that is anti-cheat