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Yaroslav Khnygin

I have scanned and uploaded a manual for Symbolics S-Render, version 10 from 1985: archive.org/details/symbolics-

"S-Render is a software package that is used in conjunction with S-Paint, S-Geometry, and S-Dynamics to produce visually realistic 3D objects and scenes."

#Symbolics #SymbolicsGraphicsDivision #LispMachine #Lisp #LispMachines #ComputerHistory #ComputingHistory #Retrocomputing #CGI #VintageCGI #ComputerGraphics #ComputerAnimation #Animation #Preservation

A grey book cover with embossed brush strokes that says:
"SYMBOLICS
S-RENDER
GRAPHICS
DIVISION"
CONTENTS

I GETTING STARTED 1 I Entering S-Render 1 Using the Mouse 2

BASIC CONCEPTS 3

I Rendering Models 3 l Opacity 5 I Normals 5 Interpolation 6

I Color by Vertex 7 l Opacity by Vertex 7 I Light Sources 8 I USING THE ATTRIBUTES MENU 9 Specifying Colors 12

I Specifying Light Sources 12 | Specifying Light Databases 16 I EXERCISE 18
4 comments
technicat

@surabax Those graphics packages lasted a long time. I ported them to SGI and Franz ACL in the 90s when it was owned by Nichimen Graphics and the packages were called N-Geometry, N-Paint, etc. then they renamed the whole thing Mirai and it was used by one of the artists who left to work on Lord of the Rings. Larry Malone worked on Geometry from beginning to end.

spiraloid.artstation.com/proje

technicat

@surabax correction (memory glitch), they were already running on Irix when I joined Nichimen, I ported them to OpenGL on Irix and then onto Windows NT which was the master plan. Btw, the same company made a separate modeler in C++ called Nendo which operated the same way (on the same winged-edge data structures) as Geometry as part of some deal we had with Sun and then later released on Windows, and that inspired someone to make an open source version in Erlang (of all things) called Wings which you can still use.

thedæmon
I loved using Mirai for the little time that I did!
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